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21. When exactly is this patch from? - in Test Server Feedback [original thread]
I see soo many things that contradict one another with the test server right now. My skills are 7-12 days behind, my assets are about 15 days behind, and my wallet is just a couple of days behind. Have these inconsistencies come from a new patchin...
- by Zeph Solaris - at 2008.05.20 23:22:00
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22. Now that it's monday... - in Test Server Feedback [original thread]
Wasn't at time of op and is back up now :\.
- by Zeph Solaris - at 2008.05.19 11:10:00
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23. Now that it's monday... - in Test Server Feedback [original thread]
Can the .exe for the patch from TQ live to the current Sisi build be uploaded to the server properly?
- by Zeph Solaris - at 2008.05.19 04:51:00
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24. Lofty - in Test Server Feedback [original thread]
If you dont want to enter a gang with war targets, be the boss and keep the fleet closed. You know exactly who gets in.
- by Zeph Solaris - at 2008.05.19 04:22:00
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25. Ambulation - in Test Server Feedback [original thread]
I thought we were only on Trinity 1.2.
- by Zeph Solaris - at 2008.05.18 06:15:00
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26. Any chance of a mirror before the 24 May playtest? - in Test Server Feedback [original thread]
I hope there's a mirror between now and then. I've neglected skill training on Sisi since the last mirror.
- by Zeph Solaris - at 2008.05.15 07:01:00
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27. New hauler/freighter? - in Test Server Feedback [original thread]
Originally by: Thy Filth i have a feeling he means something that doesnt cost 4 billion. ftfy
- by Zeph Solaris - at 2008.05.14 00:59:00
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28. Idea: Tech 2 & Faction cap booster charges - in Test Server Feedback [original thread]
Originally by: Allaria Kriss Opposed here. Couple reasons. First is simply personal. Capboosters are already used as crutches by too many people, and have gradually become required on the vast majority of PvP setups for larger ships. I do...
- by Zeph Solaris - at 2008.05.12 04:59:00
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29. Potentially simple suggestion - in Test Server Feedback [original thread]
Been said before. I agree it's a good idea, but it's easier said than done. BPOs and BPCs are the same item, but just with different numbers for the amount of runs.
- by Zeph Solaris - at 2008.04.20 18:42:00
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30. lost topic about eve background - in Test Server Feedback [original thread]
I'd like a black sky just so I can see what my modules are doing with the tactical overlay on. Mission clouds or bright spots in the sky + tactical overlay = nearly white screen.
- by Zeph Solaris - at 2008.04.19 20:25:00
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31. Blackops - make into a mobile jumpbridge!! - in Test Server Feedback [original thread]
You're wanting to give a ship costing less than a billion the functionality of a Titan?
- by Zeph Solaris - at 2008.04.09 05:24:00
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32. Nano Fix, only 1 of each speed mod allowed -Easy- - in Test Server Feedback [original thread]
Originally by: Andreya Edited by: Andreya on 06/04/2008 02:05:11 how can a ship in theory fit more than 1 nanofiber anyways!? I've always seen it as the nanofiber modules replace certain parts of the ship. The more low slots, the mo...
- by Zeph Solaris - at 2008.04.06 18:06:00
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33. The strategic problem with nano's - in Test Server Feedback [original thread]
You're thinking the only way to stop a nano is to web/kill it. There are plenty of other ways to stop nanos or make them inneffective. You can jam, snipe, damp, or neut them. If they're orbiting you too fast/far away, get a buddy a bit away from y...
- by Zeph Solaris - at 2008.04.02 23:15:00
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34. Combat logs gone! - in Test Server Feedback [original thread]
I meant the in-game log.
- by Zeph Solaris - at 2008.04.01 17:31:00
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35. Combat logs gone! - in Test Server Feedback [original thread]
From my experiences, logs get cleared whenever you change systems or dock and they are unopened.
- by Zeph Solaris - at 2008.04.01 17:12:00
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36. The speed, freighter and exhumer changes - in Test Server Feedback [original thread]
What's this about freighters? Sorry, but Sisi has been down for quite a while and I haven't had the chance to get on.
- by Zeph Solaris - at 2008.04.01 15:50:00
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37. eve client process still active. - in Test Server Feedback [original thread]
I have noticed abnormally high CPU activity a few times after running two clients. Didn't check to see if a client was still actually running and my characters have stayed docked.
- by Zeph Solaris - at 2008.04.01 03:18:00
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38. Ability to remove all but battleship wrecks plz - in Test Server Feedback [original thread]
Stretch out your "type" bar in your overview enough so it will say not only the faction of the wreck but the size as well. Organize by type and you have them all grouped together.
- by Zeph Solaris - at 2008.03.29 16:50:00
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39. Local - the ultimate tool of free intel - in Test Server Feedback [original thread]
I wrote up a big overview for my take on version 2.0 of local that takes sovereignty into account. It pretty much said those with sovereignty would be able to see local with the exception being things that cyno in while those without sovereignty h...
- by Zeph Solaris - at 2008.03.28 02:39:00
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40. Stop popping me out of stations at full-speed! - in Test Server Feedback [original thread]
Originally by: UGLYUGLY I have to say i like the changes, helps put a stop to all the dock jockies I'm sorry, but how? If someone un-docks and wants to instantly re-dock, they should still be in range. If they're interested in a fight,...
- by Zeph Solaris - at 2008.03.27 03:06:00
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